AI Insights · Timothy · December 2021
Top 5 Third Person Games on Android in Kuwait Q4 2021
Explore the performance of the top 5 third-person games on the Android platform in Kuwait during Q4 2021, including metrics on downloads, revenue, and active users.
Throughout the fourth quarter of 2021, the top five third-person games on the Android platform in Kuwait showcased varying trends in downloads, revenue, and active user metrics. The data, sourced from Sensor Tower, reveals interesting insights into the performance of these popular games.
PUBG MOBILE from Level Infinite had a fluctuating revenue pattern. Weekly revenue peaked at approximately $98K in the final week of December, while weekly downloads saw a slight decline, starting at around 1.9K in late September and dipping to roughly 1.5K by the end of December. The game maintained a steady number of active users, ranging from about 132K to 151K throughout the quarter.
Free Fire by Garena International I experienced a notable spike in weekly revenue, reaching around $22.5K in mid-October. However, revenue gradually decreased to approximately $3K by the end of December. Weekly downloads remained relatively stable, fluctuating between 1K and 1.5K. Active users ranged from about 46K to 58K, showing a slight downward trend over the quarter.
Genshin Impact: Natlan Launch developed by COGNOSPHERE PTE. LTD., exhibited a consistent revenue stream, with peaks around $5.7K in early November and $4.6K in mid-December. Weekly downloads were steady, hovering around 200-300. The active user base showed a gradual increase from about 3.7K to 4.7K by the end of December.
Summoners War from Com2uS saw modest revenue figures, peaking at approximately $3K in mid-December. Weekly downloads were minimal, rarely exceeding double digits. Active users fluctuated between 500 and 650, indicating a small but dedicated player base.
MARVEL Strike Force: Squad RPG by Scopely had a more stable revenue trend, with a notable increase to around $1.7K in the final week of December. Weekly downloads were limited, with a peak of 253 in early November. Active users ranged from about 76 to 203, showing some variability throughout the quarter.
For more detailed insights and data, visit Sensor Tower.